![]() So, I was tasked with putting the games on the phone, which I was happy with, because I liked games. ![]() ![]() But the others on my team said they’d implement the phone book, calendar, calculator, etc., if I did the games. Some of my colleagues on the user interface implementation team thought I’d created computer games before, but I hadn’t! It was my relative they were thinking of. It was exciting! We were developing new things into the handsets and we got to carry around the newest devices, because naturally, they needed proper testing. Photo via Wikimedia Commons.Īrmanto: In 1995, Nokia was growing fast. (Quotes have been lightly edited for clarity and length.) The Nokia 6110 in blue. The company needed developers, and Armanto answered the call. It would come with a new and improved user interface, allowing people to easily switch between features on the phone. Nokia wanted the 6110 to be smaller and faster, with an extended battery and more talk time. After releasing the Nokia 2110 in 1993, the company began work on the Nokia 6110, which would debut in December 1997. Though mobile phones hadn’t yet reached worldwide adoption, they were quickly becoming smaller, cheaper and easier to use. The new mission: to focus solely on mobile technology. We’ll pick up the story in ’95, when Nokia was just three years into a company-wide overhaul. It’s still good to hear people have enjoyed the game!” The Phone That Changed Everything “Very many people appear to be excited when they get to know my background with Snake,” he reflects. Snake is considered the first major mobile game, the title that launched an industry now worth a potential $100 billion.Īrmanto is low-key and humble when he talks about his career. Nearly 25 years later, his creation Snake - a game where a slowly lengthening creature tries to gobble up treats without running into itself - is viewed as a turning point in tech and entertainment history. He saw his little diversions as just another utility on the device, nothing more glamorous than the calculator and calendar his teammates were building. He had a bit of a gaming background, and so he was tasked with developing “some cool little games” on the upcoming Nokia 6110 mobile phone. #NOKIA SNAKE PHONE SOFTWARE#He never usually mentions his greatest achievement, but of course his kids will take any opportunity to brag about it.īack in 1995, Armanto, a software engineer in Finland, applied to a fast-growing company called Nokia. In fact, unless you’re a family friend, I’d bet you haven’t heard of the guy. ![]() Taneli Armanto doesn’t like to tell people he changed the world. ![]()
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